This is in Beta - let me know if you hit problems

Platforms

It's designed to run on browsers on PC's. It will run on mobiles/tablets but it might be slow, hard to read, and just less good, and for some reason the sound doesn't work yet. If you turn on Mobile mode in the setting menu it adds a couple of mobile affordances.

Note that while there is an auto-scaling option in the settings menu, if you're on a PC scaling the browser page usually looks nicer (ctrl + mousewheel).

Update: there's a now a standalone windows version - it should be considered more beta (beta-er?) than the browser version. Let me know of any problems.

Instructions

On the main screen:

  • Choose a treasure to try and retrieve; the deeper the deadlier, but the more valuable.
  • Select up to 3 'heroes' to delve into the dungeon.

In dungeon:

  • For each character in turn a selection of moves will be shown - choose with the mouse/touch.
  • Find the treasure - it's usually deep in the dungeon. There may be clues.
  • Then get out, and get paid.

Saving

The game automatically saves to the browser storage - so won't be available if you use a different browser or clear storage.

At the moment there are no external saves - although you can find plugins to capture/restore local browser storage.

FAQ

  • Hey, the game said a rude word? Sorry, most of the names are randomly generated and might sometimes swear.
  • Why does the Dwarven Goddess have a beard? You answered your own question there.
  • Hey, I found a dungeon where you can't reach the treasure. There are several methods of bypassing walls, but they are not always practical, so I have tried to avoid generating that sort of dungeon. Press 'D' while you are in the dungeon and write down the number and let me know.
  • Can I skip a turn? No, sorry. Everyone is keen to get back to the tavern (see in the comments for my actual reason).
  • Skull Traps are too deadly? Yes, safety was not a primary consideration of the evil summoners that put them there. Remember, you can see them when you're nearby, so either go carefully or accept the risk. If you do wander into one, then the best approach is to kill one skull and run through the gap. (Running away is a sometimes overlooked strategy).


Download

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Click download now to get access to the following files:

Popping_win.exe 17 MB

Development log

Comments

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really cool !! i like the easy way we can move, dig in and fight with only a clik on the mouse

is there a way to see the lifepoints/damage points of each character ? or is it normal we can't because it's your choice (like, we have to be careful because we can die at any moment) ? or is it planned but you couldn't include lifepoints on the beta ?

Glad that you like it. If you click on the character itself you should see the stats - including hit-points. 

(+1)

oh, it was so simple ! thx :)

(+2)

Great work @cephalopodun! I love the graphics and sound effects in this game. I played for quite some time and have some feedback:


- The speed of the automatic scrolling between players feels very slow. In fact, the game is much more enjoyable when playing with a single character due to not having to deal with this, IMO.

- Being able to skip a turn and/or switch characters would help with pacing too. I would love to park a cleric somewhere safe, and have my other guys go fight, but the scrolling speed and having to move the cleric somewhere every turn gets old fast.

- The amount of money found in loot is insignificant compared to the value of treasures, making it feel worthless. It would be cool if there was a way to spend money in general, or at least money found within a single journey (maybe a randomly spawned shopkeeper to spend money found so far?)

- I encountered a bug where a bunch of stuff exploded, and a bunch of NPCs died, and the game froze. Maybe the game got stuck on a dead NPCs turn?


Hope you find this feedback useful. Thanks for making this cool game!

(+1)

Thanks for the feedback:

- I experimented a lot with scroll speed; too snappy was disorientating. I'm okay with the current speed but I can see that other people might not be. I'll see about adding a configuration option - though I've got some bug-fixes to do first. (I don't mind there being a slight incentive to keep the party together, but I don't want it to be a pain.)

- Sorry, the can't skip a turn thing is a deliberate choice; I like the mini-puzzles that it generates, and the fun shambolic muddle when you're forced to get in your own way. (This is an adventuring team based out of a tavern, after all!). Sorry that this element isn't your cup of tea, though.

- You are right, money is fairly pointless - it's a consolation prize for not finding any proper loot. The treasures are meant to be the focus, but I have been thinking about a shop of some sort, just didn't get to it. So maybe down the line. (BTW: you do get more money if you send down a smaller party, or if you have a rogue in your party - but it's still fairly pointless)

- Ugh. I thought I squashed this one. But I'll put it back on the list.

Thanks again for the detailed feedback.

(+1)

Which browser would be the best to play this on? I think I somehow managed to get this game to stall indefinitely on Chrome. Otherwise, this game has been a lot of fun, and I'm pretty sure I've been playing this for hours on end at this point!

Mostly tested on Firefox and Chrome - I doubt the stall was browser based, probably a bug in my code instead. Where did it hang?

(+1)

As someone who doesn't really play roguelikes (and was recently intimidated by Caves of Qud) I love how approachable this is. I've already managed to trap myself in an exploding level after stealing something I really shouldn't have, and I know I'm going to come back for more dungeon-delving...

I'm really glad you enjoyed it. I admire the sort of roguelikes where you can discover that your dwarf is lactose-intolerant, and where the broken spoon you find on the dungeon floor has its own legendary backstory, but I tend to bounce off them. So this is a game I made for myself, with just the bits that I like.

(+1)

Great job!

Are there any chances for a downloadable version?

(+1)

I'm working on a standalone windows version - but the code is fighting me, so no promises. At the moment it crashes if you hit an enemy, which is not ideal.

(+3)

This is surprisingly entertaining.