really liked this game here is my playthrough
Realm of the Dread Sorceress
Inspired by the RPG games of my youth, I invite you to:
- EXPLORE a mysterious realm;
- UNCOVER the hideout of a renegade cat-lord;
- COLLECT gifts for the Dread Sorceress;
- DETERMINE why these Vikings are so drunk;
- LISTEN TO skeletons, ghosts, and even people;
- RECONCILE an inter-species couple;
- FETCH some milk;
- FIND OUT where the signs you always see in Bitsy games actually come from;
- JUST WHAT are those little bird people anyway?
Note: this piece is a bit longer than most Bitsy games - please allow yourself a bit of space for exploration.
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Hey, glad that you liked it.
Thanks for doing such a sizeable play-though. Unfortunately, I've found that I can't watch LPs of my stuff - for some reason it causes my social anxiety to spike big-time. Obviously, that's not a great quirk to have as a hobby gamedev - but it's entirely a problem with my brain, not the play-through!
your not the only one but I said only complimentary stuff and was delighted and surprised to finish it, its top stuff your are creating could take its place along side plenty of my favorite games on the spectrum 30 years ago. You did so much with just some bits and imagination looking forward to more.
Loved it, thank you for sharing!! I found everything on the first try, except for the broken sphere...revisited all but no idea where that one is?!? Also, the shell was not obvious to pick up, and there's a typo somewhere with the word "apparently". Great game otherwise, some nice puzzles and the 8 bit games are fab!
Thanks - glad you liked it.
The broken sphere is another one where there isn't much signposting - it's easier to find by accident than design. If you look at the map, on the western side, there's literally a single pixel anomaly to indicate the presence of something.
Thanks for pointing out the typo as well; I blame the cat saying it - cats are notoriously bad spellers. Anyway, I uploaded a fixed version.
Which character mentions the chalice?
I've also just got the chalice left...
Revisited all spots, and I'm at a loss :(
Afraid to close the game, because I don't know if it'll store my progress :D
but WOW it's one of the sweetest little things I've played in a while :):):)
Yeah, the chalice is the hardest object to find, because it was thrown in as an optional extra and isn't really signposted. I should probably update with a clue or two.
But as a hint, the chalice is in the possession of Lord Pixby-Bitsington, an egotistical renegade cat lord, and founder of Meowich. He's currently hiding from the Dread Sorceress, but where would he hide?
Ok, well it's only of use to new players, but I added a clue to a dialog - basically the same hints that I gave above, hopefully enough to put people on the right track.
(And no, it won't save progress - I don't think Bitsy can do that (yet!))
Thanks for the lovely comments folks.
I've updated the game to Bitsy 4.3, which means it's now mobile friendly - but please note that it takes forever to load on mobile!
I've also reworded a couple of dialogs that were unintentionally confusing.
Really fucking cool. I listend to the RIME Soundtrack while playing and I think it adds even more atmosphere to it
This is really fun, but i have a question. Where is the 3rd beacon and the Great Hall?
The great hall is just the big viking ship in boat-town - that's not supposed to be a puzzle so I should reword it so it's clear; thanks for pointing that out.
The 3rd beacon was destroyed, but a record of it remains somewhere and the orb is magic. (Also the ruins of the Western Beacon are in the west!, if you're looking for that - there's a clue there.)
Hope that helps.
I really enjoyed this! I had a nice time exploring the different locations. The writing's funny and on-point and the puzzle-y moments are clever. Good job!
can i go to the top of white tower?
Yep, you have to walk on like there's stairs behind the tower. love the game, btw.
I laughed out loud when I found the spinning top. Seriously, this is one of the best things I've seen made in Bitsy.